BODY

Body XYZ are controlled by head angle XYZ. Then from each Body angle, start building a physic tree with the rest of body parts, such as shoulder, arms, torso, and so on.

Detail

Angles:

in:
ANGLE X
ANGLE Y
ANGLE Z

out:

BODY X

BODY Y

BODY Z

BODY X and Lowerbody Z2

POS Y

POS Z

Positions: Body Position Movements

Head -> Body -> Torso & Pelvis -> Positions: A Physics Reaction Chain

 Body
	input: Angle X
		output: Body X
		output: Pos X
	input: Angle Y
		output: Body Y
		output: Pos Y
	input: Angle Z
		output: Upperbody Z1
		output: Lowerbody Z2 (different Reaction time setting from Z1)


Torso
	input: Body X
		output: Torso X
	input: Body Y
		output: Torso Y
	input: Upperbody Z1
		output: Torso Z

Pelvis
	input: Body X
		output: Pelvis X
	input: Body Y
		output: Pelvis Y
	input: Lowerbody Z2
		output: Pelvis Z
		output: Pos X

Leg
	input: Pelvis X
		output: Leg X
	input: Pelvis Y
		output: Leg Y
	input: Pelvis Z
		output: Leg Z

For positions, refer to movement sequence in Motion Sequence Rundown Chart:

Position X (Body pan to right and left)
	input: Pos X
		output: Pos X out
			input: Pos X out
				output: Torso pos X
					input: Torso pos X
						output: Pelvis pos X
							input: Pelvis pos X
								output: Leg Pos X

Position Y (Body bounce up and squat down)
	input: Pos Y	
		output: Pos Y out
			input: Pos Y out
				output: Leg pos Y 
					input: Leg pos Y
						output: Pelvis pos Y
							input: Pelvis pos Y
								output: Torso pos Y

Pos Z (Body lean in / out)
	input: Pos Z
		output: Pos Z out