BODY
Body XYZ are controlled by head angle XYZ. Then from each Body angle, start building a physic tree with the rest of body parts, such as shoulder, arms, torso, and so on.
Detail
Angles:
out:
BODY X and Lowerbody Z2
Positions: Body Position Movements
Head -> Body -> Torso & Pelvis -> Positions: A Physics Reaction Chain
Body
input: Angle X
output: Body X
output: Pos X
input: Angle Y
output: Body Y
output: Pos Y
input: Angle Z
output: Upperbody Z1
output: Lowerbody Z2 (different Reaction time setting from Z1)
Torso
input: Body X
output: Torso X
input: Body Y
output: Torso Y
input: Upperbody Z1
output: Torso Z
Pelvis
input: Body X
output: Pelvis X
input: Body Y
output: Pelvis Y
input: Lowerbody Z2
output: Pelvis Z
output: Pos X
Leg
input: Pelvis X
output: Leg X
input: Pelvis Y
output: Leg Y
input: Pelvis Z
output: Leg Z
For positions, refer to movement sequence in Motion Sequence Rundown Chart:
Position X (Body pan to right and left)
input: Pos X
output: Pos X out
input: Pos X out
output: Torso pos X
input: Torso pos X
output: Pelvis pos X
input: Pelvis pos X
output: Leg Pos X
Position Y (Body bounce up and squat down)
input: Pos Y
output: Pos Y out
input: Pos Y out
output: Leg pos Y
input: Leg pos Y
output: Pelvis pos Y
input: Pelvis pos Y
output: Torso pos Y
Pos Z (Body lean in / out)
input: Pos Z
output: Pos Z out